They are always showing videos from students and how they connect and want 21st century tools to learn. In this video they come from the teachers point of view, and it makes some very good points.
Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts
Tuesday, April 20, 2010
Sunday, November 11, 2007
Are Games for the Classroom?
There’s no question about it, kids today are into digital games. You have the Xbox, Wii, and Playstation 3. In mobile gaming there’s the PSP, Gameboy, iPod, and DS. Online there are many strategy games available. Also online are virtual reality games such as Runescape, Active Worlds, Club Penguin, Whyville, Piratesonline, and more. In the virtual reality games kids interact with others from around the world on a daily basis. If you think this is for a few, check out the numbers. At any time of the day there are 150,000-200,000 on Runescape. In Whyville, a virtual world for the tweens, similar numbers and higher exist. With this much popularity, how can we as educators tap into it?
Let’s remind ourselves that the expectations of the 21st century call for skills such as collaboration and problem solving. Isn’t that what they are doing on these virtual reality games?
Now how about just plain old every day gaming. Do the Xboxes and Gameboys hold the kids attention. They sure do, as we all know by watching them. Again, how can we tap into this?
Our own personal experience teaches us that when our interest level goes up, so does our learning curve and retention of what we learned. Last school year, I began to look for online games that students could use to practice different skills. What I found was overwhelming. There are far more educational games online that are free then there used to be. Because there were so many, it was easier to go shopping. Choose what skill you want them to practice or learn and then go looking for a game that meets that skill. I was no longer overwhelmed. Next, make sure you play the game to see if it meets your expectations. Another idea would be to have a group of students try it and give you feedback. Students would much rather play these games than do a worksheet. I know this because they’ve told me so.
Has this been successful? Let me ask you this? How many times have you had a student ask you for another worksheet because it was so much fun? I have students go to the computer on their own to play these games. I’ve had several parents tell me that their kids come home and go online to my website to play these games. I didn’t even assign them, what have I done! What’s happened is I hit upon their interest level. Today, students would much rather do anything on the computer than with pencil and paper. That even includes taking a test, but we’ll talk about that another time.
So how do you get started? First, you need a website. It can be as simple as a site made by iWeb (a Mac application). There are many simple web applications out there. See your school IT person to help you. Have it set up on your school website so student’s can find it easily. This is where you are going to setup your links to your games. It’s much easier for students to click on a link, than to type in a web address. Make sure to keep it organized. Divide it up by subject such as Language Arts, Math, Social Studies, or Science. Then, within those sections divide it into smaller categories like for math: multiplication, geometry, or measurement. The reason for the organization is that as you get into games you will find that your links will multiply and become very confusing. It’s much easier to start organized than to go back and reorganize.
You may ask, where do I find these games? Google in advanced search the words: free educational games. Other good places to go are www.gamequarium.com>, or http://jc-schools.net/tutorials/interactive.htm>. From there you will find many more sites.
In math there are two great interactive sites where students can challenge each other and they are located at: www.enlvm.usu.edu/ma/nav/index.jsp> or www.illuminations.nctm.org/Activities.aspx>.
Now you are ready to begin. To integrate this into your classroom you need to decide the frequency of use. To begin, you need to introduce all the students to the game or games you want them to practice skills on. Don’t leave it wide open for them at the beginning. So schedule a time in the lab, or if you have 1 to 1 or 2 to 1 use the computers in your room. Walk around and see how they are doing, just like you would do if they had worksheets. The difference will be the excitement. Remember, this is about student centered learning which is 21st century teaching.
I know that if you take the time to do this you will find it very rewarding and once again, your students will thank you.
Let’s remind ourselves that the expectations of the 21st century call for skills such as collaboration and problem solving. Isn’t that what they are doing on these virtual reality games?
Now how about just plain old every day gaming. Do the Xboxes and Gameboys hold the kids attention. They sure do, as we all know by watching them. Again, how can we tap into this?
Our own personal experience teaches us that when our interest level goes up, so does our learning curve and retention of what we learned. Last school year, I began to look for online games that students could use to practice different skills. What I found was overwhelming. There are far more educational games online that are free then there used to be. Because there were so many, it was easier to go shopping. Choose what skill you want them to practice or learn and then go looking for a game that meets that skill. I was no longer overwhelmed. Next, make sure you play the game to see if it meets your expectations. Another idea would be to have a group of students try it and give you feedback. Students would much rather play these games than do a worksheet. I know this because they’ve told me so.
Has this been successful? Let me ask you this? How many times have you had a student ask you for another worksheet because it was so much fun? I have students go to the computer on their own to play these games. I’ve had several parents tell me that their kids come home and go online to my website to play these games. I didn’t even assign them, what have I done! What’s happened is I hit upon their interest level. Today, students would much rather do anything on the computer than with pencil and paper. That even includes taking a test, but we’ll talk about that another time.
So how do you get started? First, you need a website. It can be as simple as a site made by iWeb (a Mac application). There are many simple web applications out there. See your school IT person to help you. Have it set up on your school website so student’s can find it easily. This is where you are going to setup your links to your games. It’s much easier for students to click on a link, than to type in a web address. Make sure to keep it organized. Divide it up by subject such as Language Arts, Math, Social Studies, or Science. Then, within those sections divide it into smaller categories like for math: multiplication, geometry, or measurement. The reason for the organization is that as you get into games you will find that your links will multiply and become very confusing. It’s much easier to start organized than to go back and reorganize.
You may ask, where do I find these games? Google in advanced search the words: free educational games. Other good places to go are www.gamequarium.com>, or http://jc-schools.net/tutorials/interactive.htm>. From there you will find many more sites.
In math there are two great interactive sites where students can challenge each other and they are located at: www.enlvm.usu.edu/ma/nav/index.jsp> or www.illuminations.nctm.org/Activities.aspx>.
Now you are ready to begin. To integrate this into your classroom you need to decide the frequency of use. To begin, you need to introduce all the students to the game or games you want them to practice skills on. Don’t leave it wide open for them at the beginning. So schedule a time in the lab, or if you have 1 to 1 or 2 to 1 use the computers in your room. Walk around and see how they are doing, just like you would do if they had worksheets. The difference will be the excitement. Remember, this is about student centered learning which is 21st century teaching.
I know that if you take the time to do this you will find it very rewarding and once again, your students will thank you.
Tuesday, July 17, 2007
Web 2.0, The New Culture of Social Community
| Quoting from an article written by Susan McLester in the April edition of Technology & Learning: “Web 2.0 has essentially transformed the Internet from an e-commerce and Web page publishing venue to a planet-wide networked community where every citizen is invited to create content.” Let’s look at what it is. First, let’s look at three skills: publishing, broadcasting, and movie production. In the past if you wanted to publish a book or article you would have to send it to a publisher and wait to see whether they would publish it. Newspapers and magazines were written by their own hired staff of writers. Only a small group of people compared to the whole population could accomplish this. The only way to broadcast was to work for, or own your own radio studio. Movie production could only be done by a production company with the equipment and know how. Now enters Web 2.0 onto the scene. Anyone with a computer can publish on the internet in blogs or online newsletters. Likewise, you can produce a broadcast by making a podcast using programs like Garageband or Audacity. If you have a video movie camera you can edit your own movie and upload it to the internet for all to see. All of this can be accomplished with a computer and open source (free) software on the internet. It can then be uploaded onto the web for everyone to participate in. You ask, what do I mean by: participate in? Social networking sites like MySpace, YouTube, and Yahoo! Groups have allowed our digital natives to collaborate and share information and thoughts on anything instantly. Instead of just being a passive reader and watcher of what someone says or does, everyone can be an active participant on what goes up on the web. With new open source online tools like Jumpcut, Eyespot, Toufee, Picnik, and more everyone can participate. But wait, there’s more. New hosting sites such as Revver.com, Spymac.com, and uthTv.com have opened a whole new support network for this community. What does this mean to us as educators? No problem, we just block all the sites. After all, it’s our job to protect them from the evils of the internet. I agree, we need to protect them from the evils of the internet, but are the above mentioned sites evil? Is having a social community on the internet wrong or dangerous, or is it something we don’t fully understand? By blocking all the sites are we making ourselves irrelevant in the eyes of the digital native? Shouldn’t we be teaching them how to safely handle the internet, and then participate in it with them? About a month ago I got involved in an online social network called Runescape. My children had been involved in it for awhile and I had been watching. Runescape is a place where you become a virtual person in a virtual medieval world where you can fish, hunt, build houses, and on and on. You can be a free participant, or for $5 a month become a member with more privileges. Last month Runescape topped one million members. This doesn’t count far more that aren’t members. As I participate in this world, I watch as the young people are constantly helping each other, talking to one another, and problem solving. These are skills we want them to learn. Shouldn’t we be integrating these communities into our classrooms, instead of blocking them? We could spark discussion about many academic topics where the student becomes not only the learner but the teacher, too. Think about it. | |
Labels:
21st century,
education,
learning,
web 2.0
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